How to Play

Everything you need to know to start your first run in Dungeons & Moles.

The Tunnel Codex, Episode 1: Welcome to the Depths

Devnet & Getting SOL

Dungeons & Moles is currently in Alpha and runs on Solana devnet. Before playing, make sure your wallet is configured to use devnet. You'll need devnet SOL to sign transactions (profile creation, session entry, etc.).

You can get free devnet SOL from any of these faucets:

faucet.solana.com — official Solana faucet
solfaucet.com — simple one-click faucet
QuickNode Faucet — requires a QuickNode account

Controls

Dungeons & Moles is played in landscape orientation across all platforms. Controls adapt depending on your device.

Mobile / Solana Seeker

Virtual D-Pad — A directional pad on the screen handles all movement. Tap a direction to move one tile.
A Button — Located in the center of the D-Pad. Used to interact with POIs.
Touch Interactions — Tap on map elements, inventory items, and UI buttons to interact.

PlaySolana PSG1

On the PSG1 console, the game is controlled entirely via the physical gamepad:

D-Pad — Move your character in four directions on the map.
A Button — Confirm, interact with POIs, and select menu options.
B Button — Cancel, go back, and close modals.
L1 / R1 — Switch between tabs (inventory, stats, items in shops).
X Button — Toggle the sidebar panel (stats, inventory, phase info).
Y Button — Open/close the map overview.
Start — Open the pause menu.

Controller hints appear at the bottom of the screen showing which buttons are available for the current context.

Web

Web version

The web version at dungeonsandmoles.com mirrors the PSG1 layout with the same button controls rendered on screen.

Signing In

Signing in

When you first launch the game, you'll see the landing screen. To sign in, connect a supported wallet (Phantom, Backpack, Solflare, or Jupiter). On web, your browser extension is detected automatically.

After connecting, you'll be prompted to create a player profile by choosing a name. This creates your on-chain profile, which tracks your campaign progress, unlocked items, and stats. New accounts start with 20 free campaign sessions.

Tip: See Account & Wallets for full details on supported wallets and account management.

Starting a Run

Starting a run

From the Hub Screen, select a game mode — Campaign, Gauntlet, Duels, or Pit Draft. Each mode has its own entry flow, but all exploration-based modes follow the same core loop: explore a seeded dungeon map, fight enemies, visit POIs, and face bosses at the end of each week. When you start a run, a session is created on-chain, generating a dungeon map unique to that session.

Tip: Your session is saved on-chain. If you disconnect, you can resume from where you left off.

The Exploration Screen

Exploration

Once a run begins, you are placed on the exploration screen. This is where you spend the majority of your time.

Map — The central area displays the dungeon grid. Tiles are revealed as you explore, with undiscovered areas hidden by fog of war.
Sidebar — The right-side panel shows your current HP, stats (ATK, ARM, SPD, DIG), equipped items, gold, and the current phase/move counter.
D-Pad — Located in the lower-left, used to move your character in four directions (up, down, left, right).
Fog of War — You can only see tiles within a limited radius around your position. Moving reveals adjacent tiles permanently.

Movement

Movement

Movement consumes your phase's move budget. Each phase has a fixed number of moves (50 during Day, 30 during Night).

Tile TypeMove Cost
Floor1 move
Wall (digging)max(2, 6 − DIG) moves

Walking onto a floor tile costs 1 move. Walking into a wall tile requires digging, which costs more moves depending on your DIG stat. Higher DIG makes tunneling through walls faster.

Encountering Enemies & Points of Interest

Combat encounter

As you explore, you will discover enemies and points of interest (POIs) placed on the map.

Enemies — Moving onto an enemy's tile initiates auto-combat. During Day phases, you choose which enemies to engage. During Night phases, enemies move toward you and can initiate combat themselves.
Points of Interest — POIs include Supply Caches, Tool Crates, Smuggler Hatches, Rest Alcoves, Rune Kilns, and more. Step onto a POI tile and interact to receive items, upgrades, healing, or other benefits.
Note: All combat is automatic. Your build (stats and equipment) determines the outcome. There are no manual combat actions.

Boss Fights

Boss fight

Each week ends with a boss fight that triggers automatically after Night 3 concludes. Bosses are significantly stronger than field enemies and often have unique mechanics tied to specific status effects or combat patterns.

Defeating a boss advances you to the next week and unlocks 2 additional gear slots, allowing you to equip more items and grow stronger for the challenges ahead.

Skip to Boss

Skip to boss

If you feel ready to face the boss early, you can skip to the boss fight at any point during the week by tapping the skull icon in the top bar. This immediately ends all remaining Day and Night phases for the current week and jumps straight to the boss encounter.

Warning: Skipping forfeits all remaining moves for the week. You will not gain any additional HP, gold, or items from the skipped phases. Use this when your build is strong enough and further exploration would not meaningfully improve your chances.

Victory & Defeat

OutcomeCondition
VictoryDefeat all 3 weekly bosses to clear the stage.
DefeatYour HP reaches 0 during any combat encounter. The run ends immediately.

In Campaign, there is no permadeath penalty beyond the run itself. You keep progress from previously cleared stages and can retry the current stage as many times as needed. In PvP modes, a defeat means losing your entry stake.

Settings

Settings menu

The settings menu is accessible via the Start button on PSG1 or the gear icon on the top right on mobile. It includes gameplay settings that can streamline your sessions:

SettingDescription
Auto-open POIWhen enabled, stepping onto a Point of Interest tile automatically opens its interaction modal. When disabled, you must manually tap/confirm to interact with a POI after stepping on it. Useful for speeding up runs when you know you want to interact with every POI you visit.
Auto-resolve CombatWhen enabled, combat encounters resolve instantly without showing the turn-by-turn combat screen. The result is applied immediately and you continue exploring. When disabled, each fight plays out visually. Useful for experienced players who want faster runs.
Combat SpeedControls the playback speed of the combat screen when Auto-resolve is off. Options: Paused (stop), Normal, Fast, and Super Fast.
Music VolumeAdjust the background music volume.
SFX VolumeAdjust the volume for sound effects (UI clicks, combat hits, POI interactions).
Note: Auto-resolve Combat only affects field enemy encounters. Boss fights are always shown on the combat screen regardless of this setting.