The Tunnel Codex

The Tunnel Codex is a narrated video series that introduces the game's mechanics in short, focused episodes. Each video is approximately 1-1.5 minutes long, narrated by the NPC character Old Gravel.

These videos complement the written documentation. For detailed reference information, see the corresponding documentation sections linked below.

Episodes

Episode 1

Welcome to the Depths

Game overview — exploration, combat, POIs, day/night/week cycle, bosses

Introduces the core gameplay loop: tile-by-tile exploration on seeded maps, auto-battle combat, points of interest, the Day/Night cycle with movement budgets, and the 3-week boss progression.

Episode 2

Know Your Mole

Player stats (HP, ATK, ARM, SPD, DIG), gear slots, progression

Covers the 5 player stats and how they affect gameplay. Explains gear slots, starting loadout, and how defeating bosses unlocks additional equipment capacity.

Episode 3

What Lurks Below

Field enemies, their traits, tiers, and night movement

Introduces the 12 field enemy archetypes, the 3-tier system, gold rewards, and how enemy behavior changes during Night phases when creatures move toward the player.

Episode 4Coming Soon

The Bosses Await

Boss encounters, weaknesses, phases, and weekly progression

Covers all boss encounters across Week 1, Week 2, and Week 3, their weakness tags, unique trait mechanics, and how boss difficulty scales across acts.

Episode 5Coming Soon

The Art of the Swing

Combat system — auto-battle, speed advantage, strikes, damage

Deep dive into the auto-battle combat system: turn order, SPD advantage, damage resolution, strike cap, on-hit trigger rules, and stalemate prevention.

Episode 6Coming Soon

Status of the Underground

Status effects — Chill, Rust, Bleed, Shrapnel, Exposed, Wounded

Explains all four status effects (Chill, Shrapnel, Rust, Bleed), their mechanics, stacking behavior, and the trigger keywords used across items and enemies.

Episode 7Coming Soon

Tools of the Trade

Tools, item tags, item sets, fusing, upgrades, and build identity

Covers the item system: 8 tags, Tool vs Gear distinction, the 80-item catalog, rarity tiers, item upgrading through fusion, and itemset synergies.

Episode 8Coming Soon

Treasures in the Dark

POIs — caches, shops, forges, fast travel, rest

Guide to all 14 Point of Interest types: where to find items, upgrade gear, heal, fast travel, and strategically shape your build during a run.

Episode 9Coming Soon

Beyond the Tunnel

Game modes — Gauntlet, Duels, Pit Draft

Overview of the PvP modes: Gauntlet endurance runs with Echo opponents, seed-matched Duels, and instant Pit Draft deckbuilding.

Episode 10Coming Soon

Marks of a Mole

Quests, skins, and NFT items

Upcoming episode covering the quest system, cosmetic skins, and NFT item integration. Requires game design spec completion.