Economy & Gold

Gold is the primary in-run currency in Dungeons & Moles. It is earned by defeating enemies, spent at points of interest, and does not carry over between runs.

Gold Rewards per Enemy Tier

Every field enemy drops gold when defeated. The amount scales with the enemy's tier:

Enemy TierGold Reward
T1 (Weak)2g
T2 (Medium)4g
T3 (Strong)6g

Starting Gold by Campaign Level

Starting gold decreases as you progress through the campaign. See Player Stats for the full table.

Gold Spending

Smuggler Hatch Prices

Smuggler Hatch with an item selected

The Smuggler Hatch is the primary shop POI. Item prices depend on rarity and whether the item is Gear or a Weapon:

RarityGear PriceWeapon Price
Common8g10g
Rare14g16g
Heroic22g24g
Mythic34g38g

Reroll Costs

At the Smuggler Hatch, you can restock the shop's shelf for a new set of offers, up to 3 times per visit. The cost starts at 4g and increases by 2g each time:

Reroll #Cost
1st4g
2nd6g
3rd8g

Rusty Anvil (Weapon Upgrades)

Rusty Anvil
UpgradeCost
Tier I → Tier II10g
Tier II → Tier III20g

Scrap Chute

Scrap Chute

The Scrap Chute lets you destroy a Gear item for a flat cost of 4g. The refund depends on the item's rarity:

RarityRefund
Common2g
Rare4g
Heroic6g
Mythic10g

SOL Economy

Beyond in-game gold, Dungeons & Moles has a real-currency layer denominated in SOL on the Solana blockchain.

Run Packs

Every new account receives free campaign sessions, and more can be bought as run packs: 20 runs for 0.05 SOL. See Account & Wallets for details. Half of each purchase goes to the game treasury and half to the Gauntlet prize pool.

PvP Entry Fees

ModeEntry / StakeTreasuryGauntlet PoolWinner
Gauntlet0.01 SOL3%97%—
Duels0.1 SOL stake3%2%95%
Pit Draft0.1 SOL stake3%2%95%

Trading

Skins and NFT items can be traded between players on the marketplace. Each trade applies the following fee split:

RecipientShare
Seller95%
Company3%
Gauntlet Prize Pool2%