Economy & Gold

Gold is the primary in-run currency in Dungeons & Moles. It is earned by defeating enemies, spent at points of interest, and does not carry over between runs.

Gold Rewards per Enemy Tier

Every field enemy drops gold when defeated. The amount scales with the enemy's tier:

Enemy TierGold Reward
T1 (Weak)2g
T2 (Medium)4g
T3 (Strong)6g

Starting Gold by Campaign Level

Starting gold decreases as you progress through the campaign. See Player Stats for the full table.

Gold Spending

Smuggler Hatch Prices

The Smuggler Hatch is the primary shop POI. Item prices depend on rarity and whether the item is Gear or a Tool:

RarityGear PriceTool Price
Common8g10g
Rare14g16g
Heroic22g24g
Mythic34g38g

Reroll Costs

When a POI offers you a selection, you can reroll for a new set of choices. The cost starts at 4g and increases by 2g each subsequent reroll within the same POI visit:

Reroll #Cost
1st4g
2nd6g
3rd8g
4th10g

Rusty Anvil (Tool Upgrades)

UpgradeCost
Tier I → Tier II10g
Tier II → Tier III20g

Scrap Chute

The Scrap Chute lets you destroy a Gear item for a flat cost of 4g. The refund depends on the item's rarity:

RarityRefund
Common2g
Rare4g
Heroic6g
Mythic10g

SOL Economy

Beyond in-game gold, Dungeons & Moles has a real-currency layer denominated in SOL on the Solana blockchain.

Run Packs

Every new account receives free campaign sessions, with additional run packs available for SOL. See Account & Wallets for details. Revenue from run packs is split 50/50 between the game treasury and ongoing development.

PvP Entry Fees

ModeEntry / StakeTreasuryGauntlet PoolWinner
Gauntlet0.01 SOL3%97%
Duels0.1 SOL stake3%2%95%
Pit Draft0.1 SOL stake3%2%95%

Trading

Skins and NFT items can be traded between players on the marketplace. Each trade applies the following fee split:

RecipientShare
Seller95%
Company3%
Gauntlet Prize Pool2%
Tip: The 2% Gauntlet pool allocation means that marketplace activity directly funds PvP rewards, creating a positive feedback loop between trading volume and competitive prize pools.