Dungeons & Moles
A roguelite auto-battler dungeon crawler on Solana.

Dungeons & Moles is a roguelite dungeon crawler where you move tile-by-tile on seeded maps, make exploration decisions, and all combat resolves automatically. Runs are structured into weeks with Day/Night cycles ending in boss fights. All gameplay is fully on-chain via Solana and MagicBlock Ephemeral Rollups.
Available Platforms
| Platform | Details |
|---|---|
| Solana Seeker | Available on the dApp Store |
| PlaySolana PSG1 | Native console support with gamepad controls |
| Web | Play in browser at dungeonsandmoles.com |
dungeonsandmoles.com | Twitter | Discord
Core Loop

Key Features
Auto-Battle Combat
All fights resolve automatically based on your stats and equipment. SPD determines turn order, ARM absorbs damage, and status effects create strategic depth.
Day/Night Cycle
Day phases give 50 moves for exploration. Night phases give 30 moves and enemies move toward you. Each week has 3 days and 3 nights.
Build Crafting
80 items across 8 tags (Stone, Scout, Greed, Blast, Frost, Rust, Blood, Tempo) with 12 itemset synergies to discover.
On-Chain Gameplay
Fully on-chain via Solana. Deterministic combat, seeded maps, and session management through Ephemeral Rollups.
Game Content
The game features a deep roster of content across multiple systems:
| System | Content |
|---|---|
| Items | 80 across 8 tags (10 per tag), plus Relic items |
| Itemsets | 12 synergy sets |
| Field Enemies | 12 archetypes, 3 tiers each |
| Bosses | 14 (5 Week 1 + 5 Week 2 + 4 Week 3 finals) |
| Points of Interest | 14 types |
| Status Effects | 4 (Chill, Shrapnel, Rust, Bleed) |
Game Modes
Four game modes are available, each with different stakes and structures. All PvP modes are asynchronous— you play at your own pace without waiting for an opponent in real time. Your build is matched against other players' recorded builds after the fact.
| Mode | Type | Description |
|---|---|---|
| Campaign | PvE | 40 stages across 4 acts. 3-week runs ending in boss fights. |
| Gauntlet | PvP | 5-week endurance run against Echo opponents. Ranked leaderboard. |
| Duels | PvP | 1v1 on the same map seed. Same dungeon, different strategies. |
| Pit Draft | PvP | Instant draft mode. Random loadout assigned from your item pool, fight immediately. |
Session Structure

Each week follows this phase sequence:
The number in parentheses is the movement budget for that phase. Boss fights trigger automatically when Night 3 ends, regardless of the player's position on the map. Target run length is approximately 20-40 minutes of active play.