Dungeons & Moles

A roguelite auto-battler dungeon crawler on Solana.

Dungeons & Moles

Dungeons & Moles is a roguelite dungeon crawler where you move tile-by-tile on seeded maps, make exploration decisions, and all combat resolves automatically. Runs are structured into weeks with Day/Night cycles ending in boss fights. All gameplay is fully on-chain via Solana and MagicBlock Ephemeral Rollups.

Warning: Dungeons & Moles is currently in Alpha and deployed on Solana devnet. To play, you need to configure your wallet to use devnet and have devnet SOL to sign transactions. You can get free devnet SOL from a Solana faucet.

Available Platforms

PlatformDetails
Solana SeekerAvailable on the dApp Store
PlaySolana PSG1Native console support with gamepad controls
WebPlay in browser at dungeonsandmoles.com

dungeonsandmoles.com | Twitter | Discord

Core Loop

Gameplay screenshot
Spawn into a seeded dungeon map
Explore with a movement budget (Day/Night), revealing fog-of-war
Fight field enemies (auto-combat) to earn Gold
Use Points of Interest to acquire items, upgrade gear, heal, and shape your build
At the end of each week, face a boss fight
Beat 3 weeks (3 bosses) to clear the stage

Key Features

Auto-Battle Combat

All fights resolve automatically based on your stats and equipment. SPD determines turn order, ARM absorbs damage, and status effects create strategic depth.

Day/Night Cycle

Day phases give 50 moves for exploration. Night phases give 30 moves and enemies move toward you. Each week has 3 days and 3 nights.

Build Crafting

80 items across 8 tags (Stone, Scout, Greed, Blast, Frost, Rust, Blood, Tempo) with 12 itemset synergies to discover.

On-Chain Gameplay

Fully on-chain via Solana. Deterministic combat, seeded maps, and session management through Ephemeral Rollups.

Game Content

The game features a deep roster of content across multiple systems:

SystemContent
Items80 across 8 tags (10 per tag), plus Relic items
Itemsets12 synergy sets
Field Enemies12 archetypes, 3 tiers each
Bosses14 (5 Week 1 + 5 Week 2 + 4 Week 3 finals)
Points of Interest14 types
Status Effects4 (Chill, Shrapnel, Rust, Bleed)

Game Modes

Four game modes are available, each with different stakes and structures. All PvP modes are asynchronous— you play at your own pace without waiting for an opponent in real time. Your build is matched against other players' recorded builds after the fact.

ModeTypeDescription
CampaignPvE40 stages across 4 acts. 3-week runs ending in boss fights.
GauntletPvP5-week endurance run against Echo opponents. Ranked leaderboard.
DuelsPvP1v1 on the same map seed. Same dungeon, different strategies.
Pit DraftPvPInstant draft mode. Random loadout assigned from your item pool, fight immediately.

Session Structure

Session structure

Each week follows this phase sequence:

Day 1 (50)Night 1 (30)Day 2 (50)Night 2 (30)Day 3 (50)Night 3 (30)Boss

The number in parentheses is the movement budget for that phase. Boss fights trigger automatically when Night 3 ends, regardless of the player's position on the map. Target run length is approximately 20-40 minutes of active play.