Duels
Direct 1v1 PvP on the same map seed. Both players explore the same dungeon independently, then their final builds clash in deterministic combat.

Duels pit two players against each other on an identical map seed. Both players independently explore the same dungeon layout — the same shops, the same enemy placements, the same points of interest — making their own routing and itemization choices along the way. After 3 weeks of PvE progression, the two builds are matched in PvP combat to determine the winner.
Key Parameters
| Parameter | Value |
|---|---|
| Duration | 3 weeks (PvE progression into PvP resolution) |
| Stake | 0.1 SOL |
| Revenue Split | 3% company / 2% Gauntlet pool / 95% winner |
| Starting HP | 20 HP |
Deterministic Fairness
Because both players share the same seed, the dungeon is generated identically for each side. Every room, every enemy, every shop inventory, and every loot drop is the same. The only variable is the decisions each player makes: which path to take, which items to buy, which enemies to fight or avoid, and how to build their loadout.
PvE to PvP Flow
The duel unfolds across 3 weeks of exploration and ends with a single PvP combat:
- Weeks 1–3 (PvE phase): Both players explore the shared dungeon independently, fighting field enemies and bosses, collecting items, and refining their builds. Neither player can see what the other is doing.
- Resolution (PvP phase): At the end of Week 3, the two final builds are matched in deterministic auto-combat. The player whose build prevails wins the duel and claims 95% of the combined stake.
Stake Distribution
Each player puts up 0.1 SOL when entering a duel. The combined 0.2 SOL pot is split as follows:
| Recipient | Share |
|---|---|
| Winner | 95% |
| Company | 3% |
| Gauntlet Prize Pool | 2% |
Mutual-Kill Tiebreak
If both builds die on the same exchange, a tiebreak order (HP+ARM, SPD, DIG, ATK, Max HP) determines the winner. See the Combat System page for full details.